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dxr

Real-time GPU path tracing with an OpenUSD Hydra render delegate

C++
575
12 天前

Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.

C++
416
4 个月前

D3D12 Rendering Engine

C++
403
3 年前

A testbed project for Unity real-time ray tracing features

C#
289
1 年前

DXR based raytraced hard shadow for Unity

C++
256
4 年前

Easy launch of your Windows applications and games with Wine/Proton

Shell
141
12 天前

A path tracing demo using hardware accelerated ray tracing in Unity

C#
137
1 年前

XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.

C
124
1 个月前

Experimental MMD renderer using DX12 and DXR.

C#
115
4 个月前

A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.

C++
103
7 年前

Real-time raytracing fly through

C#
99
4 年前

Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)

89
5 年前

DirectX Raytracing Tutorials in CSharp

C#
84
1 年前

Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR

C++
83
2 年前

Assets used during the creation of SEED's Project PICA PICA

76
6 年前

4DViews volumetric video with Unity DXR realtime ray tracing

C#
65
5 年前

RT-RSM is a real-time Global Illumination technique using GPU ray tracing

C++
62
6 年前