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game-backend
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Distributed server for social and realtime games and apps.
Fab.io is a lightweight game backend framework written in Go (Golang).
Minimalistic backend service for Unreal Engine, made with Unreal Engine
Game Microservice In Action blog sample code
PaaS solution for deploying and managing serverless game backends
This is the SDK (Software Development Kit) for interacting with LootLocker's powerful systems from your Godot game. It is a pure GDScript code package provided by the LootLocker team. LootLocker is a game backend-as-a-service that unlocks cross-platform systems so you can build, ship, and run your best games.
The gamedo is a distributed backend game server framework(under planning and developing).
Moved to https://github.com/rivet-gg/modules
game-backend domain driven design
GameCloud is a backend-as-a-service (BaaS) platform that empowers game developers to quickly build and scale dynamic, turn-based multiplayer games.
《纵横天下》游戏后端服务 | Backend Service for "Zongheng Tianxia" Game
Basic structure of a fight game in C
🚀 Modern TypeScript backend for web games with Fastify, tRPC & Prisma. Features magic link auth, type-safe APIs, and game-ready architecture.
An api solution to handle leaderboard operations.
A Flutter based Game backend app for the game Casino Club. This app is aouthorised by admin to manage other users, authentication, transactionsns etc.
A little experimental yet modular backend based on node js for trading card games
This if the backend for InfiniTD: an incremental, multiplayer tower defense game. The live version can be found at https://infinitd.rofer.me/