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heightmap-terrain

Import heightmaps into Unreal from real world locations using Mapbox

C++
62
1 年前

Front end app for UnrealMapboxBridgePlugin for Unreal. Import heightmaps into Unreal from real world locations using Mapbox

Vue
20
2 年前

Create Random 3D Terrain With Diamond Square, Perlin Noise, Height-Map.

C
10
3 年前

A terrain map visualizer based from height maps using React and three.js

JavaScript
9
3 年前

An open world streaming system created in Unity, utilising heightmap data and a chunk-based world system.

ShaderLab
4
3 年前

Go package for hydraulic erosion simulation across a heightfield

Go
2
4 个月前

Procedual terrain generator with physically based biomes and hydraulic erosion

C++
2
5 年前

Small C# application to download heightmaps from geoportal.bayern.de/bayernatlas/

C#
1
7 个月前

This script compiles the GDNative library on GNU/Linux for the HeightMap terrain plugin by Zylann https://github.com/Zylann/godot_heightmap_plugin

Shell
1
4 年前

DLA-based procedural terrain generation and realistic rendering.

C++
1
1 年前

PixelTreasureMap generates random pixelated maps with Perlin noise, featuring terrain and an "X marks the spot." Made for a p5.js course in my HCI master's.

JavaScript
0
10 个月前

Processing sketch to draw a heightmap in lines + controls to interact with the variables

Processing
0
2 年前

The Diamond-Square algorithm (also known as the Diamond-Step Square-Step algorithm or Cloud Fractal) is a method for generating realistic-looking heightmaps for terrain. It creates natural-appearing landscapes by recursively subdividing a grid and adding random variations at each step.

TypeScript
0
6 个月前

Some scripts dealing with different map-projection to sample regularized quadratic patches from given real-world heightmap data. The regularized patches can be used to train neural networks (for example GANs))

Python
0
4 年前

Abschlussprojekt Computergrafik WiSe21/22

C++
0
1 年前