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mahjong

日本麻将助手:牌效+防守+记牌(支持雀魂、天凤)

Go
2203
3 年前
Equim-chan/Mortal

🚀🀄️ A fast and strong AI for riichi mahjong, powered by Rust and deep reinforcement learning.

Rust
1225
3 个月前

🔍🀄️ Review mahjong game log with mjai-compatible mahjong AI.

Rust
1143
6 个月前

支持雀魂、天鳳、麻雀一番街、天月麻將,能夠使用自定義的AI模型實時分析對局並給出建議,內建Mortal AI作為示例。 Supports Majsoul, Tenhou, Riichi City, Amatsuki, with the ability to use custom AI models to analyze games in real time and provide suggestions. Comes with Mortal AI as a built-in example.

Python
574
5 天前

A Mahjong AI for Mahjong Soul

JavaScript
435
10 个月前

Implementation of riichi mahjong related stuff (hand cost, shanten, agari end, etc.)

Python
427
3 个月前

雀魂牌谱屋 (See also: https://github.com/SAPikachu/amae-koromo-scripts )

TypeScript
338
3 个月前

Mahjong server implemented by Golang

Go
227
8 年前

Bot for tenhou.net riichi mahjong server written in Python

Python
202
2 年前

Mjx: A framework for Mahjong AI research

C++
186
1 年前

日本麻将的库,“求向听数”、“判断胡牌”、“牌面拆解”采用查表法。

C#
158
7 年前

雀魂/天凤四人麻将AI;目前段位 雀魂魂天 天凤488战8段(安十段)。

148
1 年前

国标麻将小助手——包含算番器、线下实麻计分器、番种详细说明、牌理等

C++
147
4 个月前

启发自MajsoulMax,基于hudsucker的中间人攻击方式,解锁全角色、皮肤、装扮等,同时支持将雀魂的牌局发到日本麻将助手

Rust
127
3 天前

C++版日麻. Japanese Riichi Mahjong written in C++.

C++
117
7 个月前

Reinforcement learning (RL) implementation of imperfect information game Mahjong using markov decision processes to predict future game states

JavaScript
92
3 年前

Mahjong App

C++
91
8 年前

Python wrapper for the Mahjong Soul (Majsoul) Protobuf objects. It allows to use their API.

Python
81
1 年前