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omnisharp
- Website
- Wikipedia
Official C# support for Visual Studio Code
OmniSharp server (HTTP, STDIO) based on Roslyn workspaces
Extended 'textDocument/definition' handler for OmniSharp Neovim LSP (now also `textDocument/references`, `textDocument/implementation` and source generated files)
[Not affiliated with Unity Technologies] Ready-to-use, pre-configured Neovim for game development using Unity game engine
Modded GNU Nano using ycmd code completion and IntelliSense. The ycmd code completion support for nano is found in the ymcd-code-completion branch.
Cake server for code generation and script analysis
Vim configuration as Unity IDE
LanguageServices for WebIDE
A series of Visual Studio IDE extensions for project templates that are scaffolded out using Yeoman.
This is the truest form of NVIM as an IDE
My personal roslyn Analyzers, Codefixers and refactorings (Built for use with omnisharp and vscode)
Ignore "Expression value not used" for fluent interfaces
Compile C# (5 and 13) source code to administrator executable with the C# Compiler (csc.exe/csc.dll). Use the default, or the Roslyn compilers. (.NET Framework and .NET Core)