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raylib
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A simple and easy-to-use library to enjoy videogames programming
An Easy-to-use, Scalable and High-performance RLHF Framework based on Ray (PPO & GRPO & REINFORCE++ & vLLM & Ray & Dynamic Sampling & Async Agentic RL)
A simple and easy-to-use immediate-mode gui library
Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
Raylib C++ Starter Template for VSCODE V2
Raylib C++ Starter Template for VSCODE
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
An Odin + Raylib game template with Hot Reloading pre-setup
C99 Game Library. XNA-like. Platform Independent. Allocator Aware.
An MMO game written in Erlang (+ PostgreSQL) + Zig (+ Raylib)
DeepHyper: A Python Package for Massively Parallel Hyperparameter Optimization in Machine Learning
XD Pascal: A small embeddable self-hosting Pascal compiler for Windows. Supports Go-style methods and interfaces