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#
rigging-framework
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An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
Python
670
4 年前
This project introduces a novel approach for transferring mesh and skeleton data from Maya to Houdini using USD format.
C++
10
2 年前
Python | Pymel | OpenMaya | Autodesk Maya
Python
0
9 个月前