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rigging-framework

An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]

Python
670
4 年前

This project introduces a novel approach for transferring mesh and skeleton data from Maya to Houdini using USD format.

C++
10
2 年前

Python | Pymel | OpenMaya | Autodesk Maya

Python
0
9 个月前