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game-networking

Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.

TypeScript
521
6 个月前

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.

Rust
354
2 年前

Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).

Rust
224
8 个月前

Character Movement Network Prediction easily accessible in UE5 Blueprints!

C++
95
2 个月前

 快节奏多人联网游戏,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙

C#
82
5 个月前

A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking

C#
23
1 年前

网络游戏服务器开发技术,游戏开发中项目自定义工具开发及使用,服务器运维部署相关技术。书籍地址:https://jzyong.github.io/GameDevAndOps

Shell
20
2 年前

Lightweight and easy to use reliable UDP game networking library with peer-to-peer and classic server/client support written in C++

C++
16
7 个月前

一个更适用于游戏客户端的网络框架,让游戏获得更好的网络稳定性和更好的网络交互体验。A game client network framework.

C#
12
2 年前

Easy, Socket-based General Purpose Unity Networking

C#
8
6 年前

轻量级游戏服务端通讯框架

C#
7
3 年前

A game engine and a multiplayer server written in Rust.

Rust
7
3 年前

多人联网游戏demo,ugk-client:unity、go、kcp client 。开发中......

C#
6
6 个月前

[C#] simple, easy to use, basic level of fault tolerance application layer connection middle-ware & gaming framework

C#
5
6 年前