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netcode

Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

C#
2257
1 天前

Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.

C#
1028
5 个月前

Addons for building multiplayer games with Godot

GDScript
751
2 天前

A server-authoritative replication crate for Bevy.

Rust
513
4 小时前

⚔ Colyseus Multiplayer SDK for JavaScript/TypeScript

TypeScript
459
5 天前

C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub

C#
178
6 个月前

3D Three.JS Multiplayer Game - Cars - Physics - WWW.NOTBLOX.ONLINE

TypeScript
146
3 个月前

A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO

C#
131
3 个月前

A template used for quickly setting up new Godot 4 C# games.

C#
127
1 个月前

An advanced, modern networking library for Luau/Roblox

Luau
127
2 个月前

General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn

Rust
108
2 年前

Network physics with rollback test using Godot and netfox

GDScript
84
1 个月前

⚔ Colyseus Multiplayer SDK for Haxe

Haxe
84
5 个月前
GDScript
83
2 小时前

This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects.

C#
80
1 年前

Fast and light BitWriter and BitReader.

C#
68
2 年前