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C Library for Wii and Gamecube homebrew
C library for GameCube and Wii targeting devkitPPC.
WIP: A curated list of Nintendo GameCube development resources including toolchains, documentation, emulators, example code, and more
Snes9xGX-Mushroom / Snes9x TX is a fork of Snes9x GX made by @Tanooki16 with many improvements, for GameCube (GCN) and Wii. GitHub repo made from @Tanooki16's source code
FCEUGX-1UP / FCEUX TX is a fork of FCE Ultra GX developed by @Tanooki16 with many improvements, for GameCube (GCN) and Wii. GitHub repo made from @Tanooki16's source code
A way for Rust to be used on the Nintendo Wii
C Library for audio in Wii and Gamecube homebrew
As the title suggests.... Having fun on the Nintendo Gamecube 20 years after!
Debug Nintendo GameCube applications and games right from the comfort of Emacs! Powered by DevkitPro DevkitPPC gdb and dap-mode :) Probably works with Nintendo Wii as well, but I only use a GameCube so haven't tested it.
A port of donut.c to the Wii and GameCube
This python script makes the tedious task of organizing your roms for Nintendont and USB Loader easy!
Voxel Engine for the Nintendo GameCube using GX API
An unofficial RPM package for devkitPro pacman.
The "Home Bros." Hacked Game Save Exploit for Super Smash Bros. Melee on GameCube
GCNTools is a simple, platform-agnostic C# .NET library for working with GameCube discs, including reading, extracting, and creating disc images.