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voxel-engine
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Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
Terrain rendering algorithm in less than 20 lines of code
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.
Project to recreate your favourite block game for the Wii (Beta 1.7.3)
Common Lisp Voxel Game Engine
A voxel engine in a pot
A Minecraft clone demo (master thesis)
A multi-threaded, renderer independent, fully customizable TypeScript voxel engine.
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
VoxLords - ThreeJS WebGL game with a simple voxel engine
🎮🌳 Voxel Terrain made in React Native. ∛
Build your game with mods,用模组构建你的游戏。
Simple POC of PCG voxel-engine
An awesome Voxel framework for Unity (Game Engine)
A sparse voxel octree renderer, made for use with Unity.