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Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Procedural generation library for Unity
A fast simplex noise implementation in Javascript / Typescript.
Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.
🌏: Dungeon free resources (terrain & roguelike generation)
Simple and flexible programming language for applications development
Create beautiful generative geometric background images from a string.
Procedural modeling in Blender using Node Editor
Houdini recipe files repository.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
See https://github.com/inconvergent/weir instead
node-based WebGL design tool
Procedural Hydrology / River / Lake Simulation
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
Sketches made with ShaderLab in Unity.