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An open source graphics editor for 2025: comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editing
Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Procedural generation library for Unity
A fast simplex noise implementation in Javascript / Typescript.
🌏: Dungeon free resources (terrain & roguelike generation)
Simple and flexible programming language for applications development
Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.
Create beautiful generative geometric background images from a string.
Procedural modeling in Blender using Node Editor
Houdini recipe files repository.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
node-based WebGL design tool
See https://github.com/inconvergent/weir instead
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
Procedural Hydrology / River / Lake Simulation
🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
Sketches made with ShaderLab in Unity.