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pcg

Syomus/ProceduralToolkit

Procedural generation library for Unity

C#
2724
1 年前
gdquest-demos/godot-procedural-generation

Procedural generation algorithms and demos for the Godot game engine

GDScript
1632
2 年前

Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

Haskell
638
1 年前

DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.

C#
488
5 个月前

PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc), advanced pathfinding; and much more.

C++
326
15 小时前

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

Haskell
220
1 年前

Testing common random-number generators (RNG)

C++
184
2 年前

Exploring Procedural Generation algorithms in Godot

GDScript
153
5 年前

Unity plug-in for procedurally generating indoor levels using abstract chunks.

C#
132
7 年前

Numpy-compatible bit generators and add some random variate distributions missing from NumPy.

C
119
4 个月前

Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.

Python
108
3 年前

A simplified version of the Wave Function Collapse algorithm

JavaScript
63
3 年前

A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.

C#
62
3 年前
Python
56
2 年前

DOOM level generation using Generative Adversarial Networks

49
3 年前

Publish some small parts in my personal daily-used Houdini accessories

C
43
5 个月前

Unreal PCG ⇋ Houdini Engine: Real-Time Data Translator

C++
38
1 天前
C++
35
10 个月前