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pbr

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++
18751
3 小时前
zauonlok/renderer
C
2630
4 年前
QianMo/PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

1943
6 年前

🎨 The project is designed to create a physically-based rendering at mikumikudance.

HLSL
1784
1 年前

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

C++
1460
4 年前
kanition/pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

TeX
1228
7 小时前

Physical based rendering with Vulkan using glTF 2.0 models

C++
1089
3 天前

App of RTR, PTR and Editor

C++
790
3 年前

Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator

TypeScript
773
1 年前

Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping

C++
704
1 年前
C++
682
1 个月前

An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor

C#
644
1 天前

converter that creates three-dimensional models of the world from OpenStreetMap data

Java
635
2 天前