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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
3D engine with modern graphics
A modern cross-platform low-level graphics library and rendering framework
A shader-based software renderer written from scratch in C89
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
A fast C++23 3D game engine for modern devices, with wide platform support
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
converter that creates three-dimensional models of the world from OpenStreetMap data