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entity-component-system
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Clone of the Age of Empires II engine 🚀
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A fast entity component system (ECS) for C & C++
3D engine with modern graphics
zig game engine & graphics toolkit
3D C++ Game Engine - yet another open source game engine
Engo is an open-source 2D game engine written in Go.
Godex is a Godot Engine ECS library.
Svelto ECS C# Entity Component System
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A modern re-implementation of the classic DOS game Duke Nukem II
A 👩💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.
Lightweight, multi-platform, data-oriented game engine.
A continuation of the popular Artemis ECS framework
Entity Component System focused on usability and flexibility.
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
🚀Actors is a framework empowering developers to make better games faster on Unity.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.