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d3d11

bkaradzic/bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

C++
15624
8 天前

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine

C++
14506
3 天前

A generic post-processing injector for games and video software.

C++
4471
1 天前

Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

C
3205
8 个月前
OpenXRay/xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

C++
3176
5 天前

Tools for tracing OpenGL, Direct3D, and other graphics APIs

C++
2698
3 天前
LukasBanana/LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

C++
2252
10 天前

KlayGE is a cross-platform open source game engine with plugin-based architecture.

C++
2133
21 小时前

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

C++
1807
2 年前

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

C++
1431
3 年前

Universal graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games.

C++
1083
2 年前

Glide/DirectX implementation on D3D11/12

C++
1031
17 天前

A Python high-performance screen capture library for Windows using Desktop Duplication API

Python
585
9 个月前

OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl

C++
507
4 个月前