Repository navigation
OpenAL
- Website
- Wikipedia
- 维基百科
OpenAL (Open Audio Library) is a cross-platform audio API designed for rendering of multichannel 3D positional audio. Its API style and conventions resemble those of OpenGL.
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
3D FPS game engine with full dynamic lighting and shadows
A libretro frontend written in golang
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
The Dæmon game engine. With some bits of ioq3 and XreaL.
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Easy to use cross-platform 2D game library for C++
BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
An advanced C++ 3D game engine powering an in-production game yet to be announced
Lightweight game engine.
An SDL2-based implementation of OpenAL in a single C file.
3D racing game with Sci-Fi elements and own Track Editor. The main repository with sources and data. Using Ogre-Next 3.0 and VDrift.
A SoundFont MIDI synthesizer for .NET