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OpenAL

维基百科

OpenAL (Open Audio Library) is a cross-platform audio API designed for rendering of multichannel 3D positional audio. Its API style and conventions resemble those of OpenGL.

LWJGL/lwjgl3

LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

Java
5106
16 天前
dotnet/Silk.NET

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

C#
4642
11 天前
opentk/opentk

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

C#
3413
21 天前

KlayGE is a cross-platform open source game engine with plugin-based architecture.

C++
2150
3 个月前

NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.

C++
630
1 年前

An Open-Source port of the 1999 Game "Star Wars Episode 1: Racer"

C
326
6 年前

A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.

C#
310
9 个月前

BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!

C
270
20 天前

An advanced C++ 3D game engine powering an in-production game yet to be announced

C++
227
4 个月前

Audio playback/capturing engine for C#

C#
189
2 年前

An SDL3-based implementation of OpenAL in a single C file.

C
184
16 天前

3D racing game with Sci-Fi elements and own Track Editor. The main repository with sources and data. Using Ogre-Next 3.0 and VDrift.

C++
171
22 天前