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OpenAL

维基百科

OpenAL (Open Audio Library) is a cross-platform audio API designed for rendering of multichannel 3D positional audio. Its API style and conventions resemble those of OpenGL.

LWJGL/lwjgl3

LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

Java
4995
2 个月前
dotnet/Silk.NET

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

C#
4456
3 天前
opentk/opentk

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

C#
3365
21 天前

KlayGE is a cross-platform open source game engine with plugin-based architecture.

C++
2133
2 天前

NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.

C++
620
8 个月前

An Open-Source port of the 1999 Game "Star Wars Episode 1: Racer"

C
319
5 年前

A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.

C#
309
5 个月前

BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!

C
263
1 年前

An advanced C++ 3D game engine powering an in-production game yet to be announced

C++
223
2 年前

Audio playback/capturing engine for C#

C#
189
2 年前

An SDL2-based implementation of OpenAL in a single C file.

C
169
3 个月前

3D racing game with Sci-Fi elements and own Track Editor. The main repository with sources and data. Using Ogre-Next 3.0 and VDrift.

C++
163
21 天前