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openxr
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LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
Generated headers and sources for OpenXR loader.
Sources for OpenXR loader, basic API layers, and example code.
A modern cross-platform low-level graphics API
The Linux OpenXR streaming application to standalone headsets
Hotham is a tool for creating incredible standalone VR games.
OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
Adds virtual reality support to flatscreen Unreal Engine games
An Unreal Engine game plugin providing additional features available on Microsoft's Mixed Reality devices like the HoloLens 2 when using OpenXR.
A 3d gaussian splatting renderer in C++ and OpenGL
JellyVR is your personal movie theater for Jellyfin, made in Unreal Engine 5 with C++.
OpenXR API Layer for SteamVR camera passthrough
ILLIXR: Illinois Extended Reality Testbed