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Lightweight and modular C++11 graphics middleware for games and data visualization
A modern cross-platform low-level graphics library and rendering framework
3D game engine with lua scripting
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
GPU-powered 3D HTML. ✨🧊 <lume-box size="1 2 3">
CasparCG Server is a Windows and Linux software used to play out professional graphics, audio and video to multiple outputs. It has been in 24/7 broadcast production since 2006. Ready-to-use downloads are available under the Releases tab https://casparcg.com.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Lightweight, multi-platform, data-oriented game engine.
Modern and easy-to-use library for Vulkan
A tutorial for manim, a mathematical animation engine made by 3b1b
A fast C++23 3D game engine for modern devices, with wide platform support
A modern cross-platform low-level graphics API
🎮 Simple, open-source 2D graphics for everyone
This repository is intended to be used as a code repository for learning DirectX 12.
A simple realtime graphics playground for experimentations.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
3D C/C++ Game Engine - Created By Brady Jessup