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physically-based-rendering
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Fast and minimalist 3D viewer.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
3D game engine with lua scripting
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
An open source physically based renderer.
Software rendering engine with PBR. Built from scratch on C++.
Specification and reference implementation for the OpenPBR Surface shading model
3D C/C++ Game Engine - Created By Brady Jessup
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
Clustered shading implementation with bgfx
Vulkan RTX path tracer with a declarative ES7-like scene description language.
A physically-based path tracer
A database of physically based values for CG artists.
Real-time Direct3D 12 path tracer
Miku fan-made free MikuMikuDacne renderer