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physically-based-rendering

xelatihy/yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

C++
2867
1 年前
AcademySoftwareFoundation/MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

C++
1971
2 天前
QianMo/PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

1896
6 年前

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

C++
1432
3 年前

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C++
1420
3 年前
kanition/pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

TeX
1188
10 天前

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

Rust
817
1 年前

An open source physically based renderer.

C++
773
4 年前

Specification and reference implementation for the OpenPBR Surface shading model

CSS
564
3 个月前

Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.

D
514
6 天前

Clustered shading implementation with bgfx

C++
450
3 年前

Vulkan RTX path tracer with a declarative ES7-like scene description language.

C++
441
5 年前