Repository navigation

#

real-time-rendering

QianMo/Game-Programmer-Study-Notes

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9473
4 年前

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

HTML
3660
2 年前
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook

📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2610
7 年前
AcademySoftwareFoundation/MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

C++
1971
15 小时前
QianMo/PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

1896
6 年前
cadenji/foolrenderer

A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.

C
1097
3 年前

Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/

Python
990
8 个月前

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

C++
844
3 年前

An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.

Jupyter Notebook
698
1 年前

Specification and reference implementation for the OpenPBR Surface shading model

CSS
564
3 个月前

A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.

C++
440
1 年前

Implementation for 3d gaussian splatting

Python
351
6 个月前

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

C++
288
9 个月前

QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets

Python
288
1 个月前

The official implementation of "Human101: Training 100+FPS Human Gaussians in 100s from 1 View".

111
1 年前