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⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
<img alt="octocat" src="https://github.githubassets.com/images/icons/emoji/octocat.png?v8" /> Welcome to my blog, watch, star and fork. In my blog, you can know the latest techniques and anecdotes.
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
An open-source interoperability standard for tools and content management systems used in media production.
Transpiles a C# subset to non .NET languages. (Powered by Roslyn)
Rust 版 Vulkan 教程的中文翻译,基于 vulkanalia
Raytracer tutorial for PPCA 2021, written in Rust.