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QianMo/Game-Programmer-Study-Notes

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9653
4 年前
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook

📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2631
7 年前

记录学习Unity Shader过程中实现过的一些Demo。

ShaderLab
1698
2 个月前

These components and shaders allow you to add rounded corners to UI elements!

C#
1606
9 个月前

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

C++
862
1 个月前

octocat Welcome to my blog, watch, star and fork. In my blog, you can know the latest techniques and anecdotes.

Java
505
4 年前

计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)

469
5 个月前

書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ

C#
441
6 年前
ShaderLab
339
2 年前
C++
323
3 年前

An open-source interoperability standard for tools and content management systems used in media production.

C++
318
8 天前

A collection of shaders written in CG/ShaderLab for Unity.

ShaderLab
247
6 年前

2D shader-based lighting system for Unity3D

C#
240
7 年前

LYNX | Free & OpenSource VFX Pipeline Tools

Python
224
4 年前

A collection of practical Unity shaders for your next project

HLSL
215
8 天前

👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)

ShaderLab
152
6 年前

WebGPU tech demo showcasing various graphics techniques

TypeScript
146
1 个月前

UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.

C#
138
7 天前

Official Implementation of paper accepted by ICLR2025-MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors

Python
137
2 个月前