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QianMo/Game-Programmer-Study-Notes

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9473
4 年前
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook

📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2610
7 年前

记录学习Unity Shader过程中实现过的一些Demo。

ShaderLab
1590
1 个月前

These components and shaders allow you to add rounded corners to UI elements!

C#
1535
5 个月前

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

C++
825
3 个月前

<img alt="octocat" src="https://github.githubassets.com/images/icons/emoji/octocat.png?v8" /> Welcome to my blog, watch, star and fork. In my blog, you can know the latest techniques and anecdotes.

Java
503
3 年前

書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ

C#
433
6 年前

计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)

345
20 天前
ShaderLab
330
2 年前
C++
321
3 年前

An open-source interoperability standard for tools and content management systems used in media production.

C++
306
5 天前

A collection of shaders written in CG/ShaderLab for Unity.

ShaderLab
244
6 年前

2D shader-based lighting system for Unity3D

C#
237
7 年前

LYNX | Free & OpenSource VFX Pipeline Tools

Python
217
4 年前

A collection of practical Unity shaders for your next project

HLSL
191
1 个月前

👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)

ShaderLab
148
6 年前

WebGPU tech demo showcasing various graphics techniques

TypeScript
136
3 个月前

Transpiles a C# subset to non .NET languages. (Powered by Roslyn)

C
135
1 年前

Raytracer tutorial for PPCA 2021, written in Rust.

Rust
117
4 年前