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wgsl
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Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
🕸 Import, inline (and minify) GLSL/WGSL shader files 🔌
Tutorial: Rust wgpu graphics programming on native devices and the web.
A fully featured DSL for writing shaders/GPU-pipelines in Rust
Inspection debugger for WebGPU
A WebGPU Shading Language parser and reflection library for Javascript.
Shaders and other small Bevy examples
Creative coding and visual illusions in Rust.
Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules
Large-scale 3D graph vis software written in Rust.
🦠 Slime mold simulation with WebGPU and TypeScript.