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wgsl

Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.

TypeScript
4833
1 个月前
patriciogonzalezvivo/lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

GLSL
3073
2 个月前

A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript

TypeScript
842
1 小时前

WebGPU tutorials inspired by LearningWebGL.com. Use both WGSL and GLSL/SPIR-V.

TypeScript
554
2 年前

Learn wgpu 中文版

Rust
436
12 天前

🕸 Import, inline (and minify) GLSL/WGSL shader files 🔌

JavaScript
377
2 个月前

RedGPU - WebGPU Library

TypeScript
356
3 小时前

Tutorial: Rust wgpu graphics programming on native devices and the web.

316
2 年前

A fully featured DSL for writing shaders/GPU-pipelines in Rust

Rust
297
11 天前
JavaScript
248
1 个月前

A WebGPU Shading Language parser and reflection library for Javascript.

TypeScript
237
8 天前

Shaders and other small Bevy examples

Rust
208
2 个月前

A tiny WGSL online editor

JavaScript
183
2 年前

A portable and modular superset of WGSL

182
21 天前

Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules

Rust
181
2 个月前

Large-scale 3D graph vis software written in Rust.

Rust
167
1 年前

Go bindings for WebGPU, a safe & cross-platform GPU abstraction

Go
161
1 年前

🦠 Slime mold simulation with WebGPU and TypeScript.

TypeScript
160
7 个月前

WebGPU tech demo showcasing various graphics techniques

TypeScript
146
1 个月前