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metal

Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

C++
18483
4 天前

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++
18343
20 小时前
bkaradzic/bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

C++
15628
9 天前

A modern Wine wrapper for macOS built with SwiftUI

Swift
14361
11 天前
gfx-rs/wgpu

A cross-platform, safe, pure-Rust graphics API.

Rust
13986
2 天前

Open deep learning compiler stack for cpu, gpu and specialized accelerators

Python
12219
1 天前
cocos/cocos-engine

Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.

C++
8593
6 小时前
gfx-rs/gfx

[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

Rust
5385
2 年前

The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

C++
5071
9 天前
CMake
4784
1 年前

scene-oriented, flexible 3D engine (C++, Python, C#, Java)

C++
4197
2 天前

Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

C
3206
8 个月前

📚 Curated list of articles, tutorials and repos that may help you dig a little bit deeper into iOS [and Apple Platforms].

Swift
2971
1 年前
patriciogonzalezvivo/lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

GLSL
2858
6 天前

A low-level, portable graphics library for .NET.

C#
2550
10 个月前
LukasBanana/LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

C++
2254
11 小时前

visionOS 30 days challenge.

Swift
2194
5 个月前

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

C++
1807
2 年前