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dx12

gfx-rs/gfx

[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

Rust
5389
2 年前

Powerful and versatile visualization for Python.

Python
723
3 天前
Python
579
12 天前

🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust

Rust
430
1 天前

Stochastic Screen Space Reflections (SSSR)

C
301
3 年前

Single Pass Downsampler (SPD)

Objective-C
195
3 年前

💥 A modern cross-platform game engine (WIP)

C++
194
4 天前

Combined Adaptive Compute Ambient Occlusion (CACAO)

C++
148
4 年前

XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.

C
124
1 个月前

Experimental MMD renderer using DX12 and DXR.

C#
115
4 个月前

Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.

C++
104
3 个月前

Luma Preserving Mapper (LPM)

C
95
4 年前

Implementation agnostic memory allocator for Vulkan-like APIs

Rust
88
1 年前

Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)

C++
69
6 天前

A Cross Platform Graphics API For Kotlin JVM and Kotlin JS

Java
64
4 年前

A game engine based on Direct3D 12, C++17, and .NET 9 for learning purposes.

C++
43
2 个月前

Backend agnostic descriptor allocator for Vulkan-like APIs

Rust
31
3 个月前

3D Renderers using DX12/Vulkan/OpenGL in C++

C++
30
2 个月前

Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make such a pipeline work.

C++
30
2 年前