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direct3d12
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.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Easy to integrate memory allocation library for Direct3D 12
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
Cross-platform .NET 9 C# game engine.
DirectX 12 .NET game engine
A high-performance, hot-reload graphics engine.
DirectX 11/12 hook including a simple overlay framework
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12
Xultaik Game Engine
Experimental 3D rendering engine
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
GUI for D3d12info combined with GPU hardware database
A game engine based on Direct3D 12, C++17, and .NET 9 for learning purposes.
Exposes DirectX 12's low level interface to Swift.