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proceduralgeneration

Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.

C++
140
5 年前

A fantasy name generator that does not use pre-made lists of names

C#
47
4 个月前

Library of common noise functions for CUDA kernels

Cuda
40
2 天前

A simple Python library made to facilitate the easy generation of two-dimensional, procedurally-generated terrains and maps.

Python
12
6 年前

Procedurally generated space backgrounds using sfml.net

C#
7
8 年前
C#
7
21 天前

Procedural House Generation using C++ and Unreal Engine

C++
3
3 年前

DynamicBridgeBuilder is a comprehensive toolkit designed for Unity developers to create procedurally generated bridges in real-time. This powerful and flexible system allows for the dynamic creation of a wide variety of bridge types, adapting to different terrains and environmental constraints within your Unity projects.

C#
3
9 个月前

HANNA is a hexagrid cavern generator (Hexagrid cAverN geNerAtor).

C#
2
2 年前

A C# Wave Function Collapse library for MonoGame plus a tool with samples

C#
2
3 个月前

What do bars when they are lonely? They jump around in circles.

JavaScript
1
3 年前

This project showcases the capabilities of seeded randomness by generating unique, reproducible stories based on a user-provided seed

TypeScript
0
10 个月前

Makes procedural generation libraries easier to integrate with each other

C#
0
5 个月前