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graphics-3d

NumPy, TensorFlow and PyTorch implementation of human body SMPL model and infant body SMIL model.

Python
909
3 年前
Rust
792
1 年前

ECCV2020 - Official code repository for the paper : STAR - A Sparse Trained Articulated Human Body Regressor

Python
690
1 年前

The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.

C++
624
5 年前

C++ Implementation of SMPL: A Skinned Multi-Person Linear Model

C++
261
2 年前

A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github.io/Math3D

C#
117
8 个月前

Public code release for the ACM Transactions on Graphics paper "Breaking Good: Fracture Modes for Realtime Destruction" and the NeurIPS 2022 paper "Breaking Bad: A Dataset for Geometric Fracture and Reassembly"

Python
99
2 年前

The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games

C++
69
2 个月前

Strange Attractors in WebGL

JavaScript
68
5 年前
Swift
50
1 年前

DirectX 12 Offline installer for those who cannot run online installer on their system!

37
1 年前

Rendering engine written in C++ & OpenGL.

C++
37
4 年前

miniRT is the final C project of the 42 Common Core: our very first ray-tracer. Our miniRT focused on optimising CPU-rendered graphics, to achieve a real-time renderer with movement controls and extra options

C
30
5 个月前
Haskell
20
6 年前

A personal realtime renderer project

C++
16
2 年前