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RenderDoc is a stand-alone graphics debugging tool.
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Tools for tracing OpenGL, Direct3D, and other graphics APIs
DirectXTex texture processing library
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Zep - An embeddable editor, with optional support for using vim keystrokes.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
A modern cross-platform low-level graphics API
Immediate-mode, renderer agnostic, lightweight debug drawing API.
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.