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software-rendering
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A brief computer graphics / rendering course
A shader-based software renderer written from scratch in C89
3D Software Renderer in 700 Lines !!
486 lines of C++: old-school FPS in a weekend
A basic 3D scene implemented with various engines, frameworks or APIs.
An implementation of OpenGL 3.x-ish in clean C
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Software rendering engine with PBR. Built from scratch on C++.
NTSC encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or real-time applications.
A differentiable 3D renderer with Pytorch, Tensorflow and Matlab interfaces
A software rendering crate that lets you write shaders with Rust
Quake 1 port for Apple Watch
Mirror; Work-in-progress software-rendering Vulkan implementation
Android application for running Windows applications with Wine and Box86/Box64
PAL encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or real-time applications.
3D model viewer for design sharing and product exhibition.