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global-illumination
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3D engine with modern graphics
A game engine with an emphasis on real-time cutting-edge solutions
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Light rendering in 2D
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
RTX Global Illumination (RTXGI)
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
[UNMAINTAINED] Real-time path tracing on the web with three.js
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
The Ultimate Solution for Cinematic Toon Rendering in UE5
Rendergraph-based DirectX12 graphics engine
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
A physically-based path tracer
Experimental real-time renderer with support for dynamic global illumination
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
Screen Space Global Illumination for Unity Universal Render Pipeline