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bvh
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A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
NanoRT, single header only modern ray tracing kernel.
A modern C++ BVH construction and traversal library
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance
GPU Raytracer from scratch in C++/CUDA
Single-header dependency-free BVH construction and traversal library.
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
[UNMAINTAINED] Real-time path tracing on the web with three.js
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
Convert video to the bvh motion file
Embeddable physically based renderer
Physically based renderer with Path Tracing and Photon Mapping.
WebGL2.0 3D Engine - Global Illumination - RayTracing
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
BVH Tools for Unity
an implementation of parallel linear BVH (LBVH) on GPU