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bvh

gkjohnson/three-mesh-bvh

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

JavaScript
2917
1 个月前
gkjohnson/three-gpu-pathtracer

Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

JavaScript
1564
2 个月前

NanoRT, single header only modern ray tracing kernel.

C++
1109
4 小时前

A modern C++ BVH construction and traversal library

C++
1079
2 个月前

Single-header dependency-free BVH construction and traversal library.

C++
984
2 天前

GPU Raytracer from scratch in C++/CUDA

C++
934
3 年前

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C#
916
12 天前

We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance

C++
901
20 天前

[UNMAINTAINED] Real-time path tracing on the web with three.js

JavaScript
652
3 年前

A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]

Python
576
3 年前

Embeddable physically based renderer

C++
449
4 天前

Convert video to the bvh motion file

Python
413
2 年前

Physically based renderer with Path Tracing and Photon Mapping.

C++
362
3 年前

Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.

TypeScript
346
3 个月前
TypeScript
344
3 年前

Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL

C++
295
3 年前

A fast BVH using SAH in rust

Rust
251
22 天前

an implementation of parallel linear BVH (LBVH) on GPU

Cuda
214
5 年前