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shadow-mapping

Nvidia's PCSS soft shadow algorithm implemented in Unity

C#
760
6 年前

CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++

C++
102
8 年前

🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!

C++
95
7 个月前

Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor

C++
54
3 年前

Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.

C
43
2 年前

Compact OpenGL Shadow Mapping Examples in a single compilation unit

C
40
6 年前

Software Rasterizer (C++)

C
36
2 个月前

An OpenGL rendering engine written in pure C++ with no external libraries. We can input an obj file containing vertices and the engine will draw connect each vertex in 3D.

C++
35
3 年前

Variance shadow mapping for omni lights with Vulkan

C++
31
7 年前

A collection of header files that can ease OpenGL programming

C
29
4 年前

DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.

C
14
1 个月前

Ladybug for web provides weather data visualization and analysis on the web

HTML
11
4 年前

Physically based rendering in c++ and OpenGL

C++
11
4 年前