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atmospheric-scattering

C++/Python-based 3D geospatial application for simulating and visualizing dynamic objects in planetary environments

C++
588
3 天前

A Unity port of Brunetons improved atmospheric scattering

HLSL
362
3 年前

A realistic atmosphere material for both the Godot game engine and Unreal Engine 4

GDScript
181
8 个月前

A collection of forward and inverse Mie solving routines for Python 3, based on Bohren and Huffman's Mie Theory derivations

Python
111
4 个月前

An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.

GLSL
83
5 年前

A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.

C++
81
6 年前

Atmoshperic scatter in Unity

GLSL
74
3 年前

Brunetons procomputed atmospheric scatting in Unity

C#
59
3 年前

Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering

C#
55
1 年前

A simple implementation of volumetric atmospheric scattering using babylonjs.

TypeScript
34
5 个月前

GPU-accelerated atmospheric ice crystal halo simulator

C
30
2 年前

Atmosphere and planet rendering playground.

C
21
2 天前

This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.

C++
18
7 年前

Precomputed Atmospheric Scattering for unity

HLSL
17
6 个月前

A game engine with scene graph using OpenGL 3.3 core profile with LWJGL

Java
16
1 天前