Repository navigation

#

atmospheric-scattering

C++/Python-based 3D geospatial application for simulating and visualizing dynamic objects in planetary environments

C++
602
4 个月前

A Unity port of Brunetons improved atmospheric scattering

HLSL
373
4 年前

A realistic atmosphere material for both the Godot game engine and Unreal Engine 4

GDScript
183
3 个月前

A collection of forward and inverse Mie solving routines for Python 3, based on Bohren and Huffman's Mie Theory derivations

Python
115
8 个月前

An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.

GLSL
84
6 年前

A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.

C++
81
6 年前

Atmoshperic scatter in Unity

GLSL
74
4 年前

Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering

C#
61
2 年前

Brunetons procomputed atmospheric scatting in Unity

C#
59
4 年前

A simple implementation of volumetric atmospheric scattering using babylonjs.

TypeScript
37
4 个月前

GPU-accelerated atmospheric ice crystal halo simulator

C
33
2 年前

Atmosphere and planet rendering playground.

C
24
3 个月前

Cosmos Journeyer is a space exploration game running directly in the browser! Take your spaceship and witness the beauty of this virtually infinite universe.

TypeScript
21
3 天前

Precomputed Atmospheric Scattering for unity

HLSL
19
10 个月前

This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.

C++
18
7 年前