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atmospheric-scattering

C++/Python-based 3D geospatial application for simulating and visualizing dynamic objects in planetary environments

C++
606
6 个月前

A Unity port of Brunetons improved atmospheric scattering

HLSL
375
4 年前

A realistic atmosphere material for both the Godot game engine and Unreal Engine 4

GDScript
185
5 个月前

A collection of forward and inverse Mie solving routines for Python 3, based on Bohren and Huffman's Mie Theory derivations

Python
116
15 天前

An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.

GLSL
84
6 年前

A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.

C++
84
6 年前

Atmoshperic scatter in Unity

GLSL
74
4 年前

Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering

C#
64
2 年前

Brunetons procomputed atmospheric scatting in Unity

C#
59
4 年前

A simple implementation of volumetric atmospheric scattering using babylonjs.

TypeScript
37
5 个月前

GPU-accelerated atmospheric ice crystal halo simulator

C
33
2 年前

Atmosphere and planet rendering playground.

C
25
2 天前

Cosmos Journeyer is a space exploration game running directly in the browser! Take your spaceship and witness the beauty of this virtually infinite universe.

TypeScript
23
2 天前

Precomputed Atmospheric Scattering for unity

HLSL
18
1 年前