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bullet-physics
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A game engine with an emphasis on real-time cutting-edge solutions
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
PyBullet Planning
A basic cross-platform 3D game engine
An advanced C++ 3D game engine powering an in-production game yet to be announced
Game engine playground.
The Simple Simulator: Simulation Made Simple
3D racing game with Sci-Fi elements and own Track Editor. The main repository with sources and data. Using Ogre-Next 3.0 and VDrift.
Bullet Physics Wrapper for Openframeworks
3D Racing Game Engine, Built with OpenGL, SDL & Bullet Physics
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
UWSim-NET, the Underwater Simulator
Integration libraries for the Magnum C++11 graphics engine
JVM bindings for Bullet Physics and V-HACD
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
Rigid body simulation in Minecraft
Learn how to make realistic bullets with bullet drop in Unity
Experimental (stable, go here: https://github.com/benelot/pybullet-gym) repository of OpenAI Gym environments implemented with Bullet Physics using pybullet.
A Minecraft mod that aims to add realistic physics to Minecraft