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ragdoll
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A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
A player traversal toolkit for Unity.
Game engine playground.
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Works with Mixamo.)
The character at the beginning of the platform is thrown with the help of a slingshot and the number of characters increases or decreases according to the characteristics of the rings passed through. The level is completed successfully when more characters are collected than the number of enemies waiting at the end of the platform.
Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
FiveM Animations - Handsup, crossarms, crouch, pointfinger and ragdoll
A ragdoll game that shows use of trigonometry, code optimisation and C# programming.
Physical Animations for Unity through the combination of local motor-based and global keyframed-based pose matching
Tired of the default GTA V euphoria physics? Well this FiveM script helps you achieve better euphoria physics and the script is completely customizable, and you can customize the way you want your ragdoll's to work.
Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out