Repository navigation

#

shading

Gradle plugin to create fat/uber JARs, apply file transforms, and relocate packages for applications and libraries. Gradle version of Maven's Shade plugin.

Kotlin
3924
2 天前
nidorx/matcaps

Huge library of matcap PNG textures organized by color

JavaScript
2842
1 年前

Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.

974
1 年前

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

C#
688
1 年前

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

C++
680
8 年前

🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

C#
519
8 个月前

🌔 Toon shader for Unity's Universal Render Pipeline.

ShaderLab
420
1 年前

A Cel Shader for the Godot Engine

GLSL
236
5 年前

Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.

210
1 年前

Cute little deferred shading implementation.

C++
140
6 年前

Physically based rendering (PBR) for raylib

C
112
3 年前

Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.

C
107
3 年前

A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke

Mathematica
72
3 年前

Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild

Python
67
6 年前

Clustered forward rendering demo with Vulkan

C++
57
7 年前

Shaders and VFX experimentation in URP and BIRP

C#
47
2 年前

Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.

C#
41
3 年前

Project Sekai shader for Unity (Built-in Rendering Pipeline).

HLSL
38
3 年前

A repository that contains implementation of Intrinsic Image Decomposition, based on Intrinsic Images in the Wild, a SIGGRAPH 2014 paper by Sean Bell, Kavita Bala and Noah Snavely.

Python
31
5 年前