Repository navigation
npr
- Website
- Wikipedia
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Explorations on cross-hatching, engraving, and similar non-photorealistic rendering.
Jan Eric Kyprianidis' Anisotropic Kuwahara filter in TouchDesigner.
An example of a custom rendering pipeline that restores the rendering of HSR
A unity plugin that automatically calculates smooth normals for outline rendering.
Vector Art Motion Processor - Blender Add-on to remove hidden edges from meshes. Generates silhouettes and line drawings similar to Blender Freestyle
ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.
C++ library for non photorealistic rendering. Includes a paint renderer based on Kubelka Munk equations, stroke based rendering algorithms and artistic image filters.
Non-Photorealistic Render Pipeline in Unity Engine