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npr

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

C#
1983
2 年前

Render framework for NPR.

Python
1038
1 个月前

Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.

974
1 年前

Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

C#
764
2 个月前

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

C#
688
1 年前

这是一个基于URP的开源仿原神卡通渲染项目

HLSL
628
22 天前

Explorations on cross-hatching, engraving, and similar non-photorealistic rendering.

JavaScript
278
3 年前

Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.

211
1 年前

Jan Eric Kyprianidis' Anisotropic Kuwahara filter in TouchDesigner.

119
2 年前

An example of a custom rendering pipeline that restores the rendering of HSR

C#
103
1 年前

A unity plugin that automatically calculates smooth normals for outline rendering.

C#
56
2 个月前

Vector Art Motion Processor - Blender Add-on to remove hidden edges from meshes. Generates silhouettes and line drawings similar to Blender Freestyle

Python
40
1 年前

Project Sekai shader for Unity (Built-in Rendering Pipeline).

HLSL
38
3 年前

ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.

HLSL
33
1 年前

NPR One Service for Sonos using the Sonos Music API (SMAPI)

Java
31
2 年前

C++ library for non photorealistic rendering. Includes a paint renderer based on Kubelka Munk equations, stroke based rendering algorithms and artistic image filters.

C++
28
4 年前

Blender Addon for Toon Rendering

Python
26
5 年前

Geometry processing for real-time pencil sketching

JavaScript
16
4 年前

Non-Photorealistic Render Pipeline in Unity Engine

C#
12
10 个月前