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unity3d-framework

Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。

C++
2641
2 天前
JasonXuDeveloper/JEngine

The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。

C#
2102
10 个月前

Unity HTFramework, a rapid development framework of client based on Unity.

C#
785
5 天前

🚀Actors is a framework empowering developers to make better games faster on Unity.

C#
760
2 年前

🎲 ECS Framework for Unity Game Engine and .Net Platform

C#
605
11 天前

CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project

C#
407
2 个月前

Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on hybridclr, and a UI module based on MVMC, and other basic functions support.

C#
386
9 个月前

A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!

C#
296
6 年前

The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.

C#
203
2 天前

A framework for creating an arcade inspired physics system for vehicles in Unity

ShaderLab
194
9 个月前

A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.

C#
165
5 年前

Collection of tools for working with components in Unity.

C#
108
4 天前

Demo of Streaming Binary Data format in a Unity Application for Streaming Maps in realtime

C#
40
3 个月前

Enigma Core for Unity - is a useful set of tools and extensions to speedup development of core Unity applications. This code is shared between all my projects and it is in active update and improvement.

C#
19
11 天前

🚀 Inspector Tools For Unity Game Engine

C#
16
4 年前

Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.

C#
15
6 年前

A micro-kernel game framework with dependency injection and event-driven communication.

C#
14
1 年前