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gameplay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

C#
2158
1 个月前

an unity mmo demo, base on ecs(game play), xlua(ui)

Lua
1784
4 年前

Repo to gather all Gameplay Ability System content for UE4

741
2 年前

⚔️ A plugin for Godot to create your gameplay systems in a Godot way.

GDScript
615
2 个月前

Gameplay-Ability-System For Unity

C#
590
4 小时前

Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on hybridclr, and a UI module based on MVMC, and other basic functions support.

C#
382
5 个月前

参考Genshin的GamePlay框架,包括战斗、解谜、怪物AI、剧情,持续开发中

C#
325
4 天前

A 'Souls-like' game made in Unity3D.

C#
291
3 年前

剧情-技能编辑器

C#
239
4 年前

A clear and simple solution of Fog of War for Unreal Engine 4

C++
206
6 个月前

Community-based vertical scrolling rhythm game (VSRG) made with Vue.js and canvas (WIP)

Vue
206
2 年前

Unity Gameplay Ability System Framework

C#
177
2 个月前

This repo is a live list of papers on game playing and large multimodality model - "A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges".

140
8 个月前

Runtime video and screenshot capture system for Unreal Engine

C++
111
1 年前

HTML5 Pac-Man game with gesture recognition

JavaScript
86
5 年前

A Zandronum 3.0 fork with improved netcode, configurable movement and many small tweaks

C++
84
1 个月前