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astar-pathfinding

CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project

C#
404
12 天前

Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins

C#
182
2 年前

Implementation of the D* lite algorithm in Python for "Improved Fast Replanning for Robot Navigation in Unknown Terrain"

Python
166
1 年前

A very simple A* implementation in C++ callable from Python for pathfinding on a two-dimensional grid.

Python
152
1 年前

Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.

C++
86
4 个月前

Visualize working of famous algorithms, Currently Implemented Path Finding (Dijkstra's, A Star, BFS, DFS) Sorting (Bubble, Insertion, Selection, Merge, Quick, Heap)

JavaScript
77
4 年前

3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)

C#
77
2 个月前

The Tektosyne Library for Java provides algorithms for computational geometry and graph-based pathfinding, along with supporting mathematical utilities and specialized collections.

Java
59
4 年前

Dungeon generation and navigation using constrained random walks and A* in Unity

C#
48
5 年前

python package for fast shortest path computation on 2D polygon or grid maps

Python
45
3 个月前

Source code for the HappyCoders.eu articles on pathfinding and shortest path algorithms (Dijkstra, A*, Bellman-Ford, Floyd-Warshall).

Java
39
4 天前

Python programm showing A* path finding on quadtree representation of a 2D map.

Python
36
6 年前

Go implementation of A* from RedBlobGames

Go
35
6 年前

A*-based collision avoidance for UAV path planning

Python
35
6 年前

a path find for tilebase game in unity

C#
34
6 年前

🗺️ A JavaScript implementation of A* algorithm.

JavaScript
33
4 年前

Short A* Pathfinding Tutorial project

C#
31
7 年前