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pathfinder
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Algorithms Visualizers
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
A better visualization of different algorithms made with React
An simple and optimized grid pathfinding
Pathfinding visualizations with Python and Pygame
A powerful, optimized and easy-to-use Java A* Pathfinding Library for 3D environments.
A open-source model to compute noise maps.
Online Pathfinder Character Sheet
A very simple 2d tile-based pathfinding for unity, with penalty supported
My personally cultivated list of FoundryVTT Modules for Dungeons and Dragons 5e and Pathfinder 2e that play nicely together without creating an overwhelming amount of UI options or causing noticeable FPS drops.
Dice bot for Discord
Minimal A* implementation in C. No dynamic memory allocation.
High-Level async API to build minecraft bots.
Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
Seven Degrees of Domain Admin
This package provides a CLF-based reactive planning system, described in paper: Efficient Anytime CLF Reactive Planning System for a Bipedal Robot on Undulating Terrain. The reactive planning system consists of a 5-Hz planning thread to guide a robot to a distant goal and a 300-Hz Control-Lyapunov-Function-based (CLF-based) reactive thread to cope with robot deviations. The planning system allowed Cassie Blue to autonomously traverse sinusoidally varying terrain. More experiments are still being conducted and this repo and the paper will be updated accordingly.
The official PyTorch implementation of "Pathfinder Discovery Networks for Neural Message Passing" (WebConf '21)