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pathfinder

Path finding in a graph

JavaScript
3067
14 天前

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers

C#
668
1 小时前

Mapping tool for EVE ONLINE

JavaScript
395
1 年前

An simple and optimized grid pathfinding

C#
252
2 年前

Pathfinding visualizations with Python and Pygame

Python
222
2 个月前

A powerful, optimized and easy-to-use Java A* Pathfinding Library for 3D environments.

Java
178
2 天前

A very simple 2d tile-based pathfinding for unity, with penalty supported

C#
146
8 年前

My personally cultivated list of FoundryVTT Modules for Dungeons and Dragons 5e and Pathfinder 2e that play nicely together without creating an overwhelming amount of UI options or causing noticeable FPS drops.

CSS
136
4 年前

Minimal A* implementation in C. No dynamic memory allocation.

C
130
1 年前

Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.

C++
86
4 个月前

This package provides a CLF-based reactive planning system, described in paper: Efficient Anytime CLF Reactive Planning System for a Bipedal Robot on Undulating Terrain. The reactive planning system consists of a 5-Hz planning thread to guide a robot to a distant goal and a 300-Hz Control-Lyapunov-Function-based (CLF-based) reactive thread to cope with robot deviations. The planning system allowed Cassie Blue to autonomously traverse sinusoidally varying terrain. More experiments are still being conducted and this repo and the paper will be updated accordingly.

C++
62
3 年前

The official PyTorch implementation of "Pathfinder Discovery Networks for Neural Message Passing" (WebConf '21)

Python
58
2 年前