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DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Algorithms Visualizers
A better visualization of different algorithms made with React
A better visualization of different algorithms made with React
An simple and optimized grid pathfinding
Pathfinding visualizations with Python and Pygame
Java 3D Astar Pathfinding Library
A open-source model to compute noise maps.
Online Pathfinder Character Sheet
A very simple 2d tile-based pathfinding for unity, with penalty supported
Dice bot for Discord
My personally cultivated list of FoundryVTT Modules for Dungeons and Dragons 5e and Pathfinder 2e that play nicely together without creating an overwhelming amount of UI options or causing noticeable FPS drops.
Minimal A* implementation in C. No dynamic memory allocation.
Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
High-Level async API to build minecraft bots.
Seven Degrees of Domain Admin
Chronicler is a free desktop app for note-takers, storytellers, researchers, and creative minds. It saves your notes as plain Markdown files on your computer — no subscriptions, no logins, and no internet required.
This package provides a CLF-based reactive planning system, described in paper: Efficient Anytime CLF Reactive Planning System for a Bipedal Robot on Undulating Terrain. The reactive planning system consists of a 5-Hz planning thread to guide a robot to a distant goal and a 300-Hz Control-Lyapunov-Function-based (CLF-based) reactive thread to cope with robot deviations. The planning system allowed Cassie Blue to autonomously traverse sinusoidally varying terrain. More experiments are still being conducted and this repo and the paper will be updated accordingly.