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Vulkan Real-time Path Tracer Engine
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Nadir BRDF Adjusted Reflectance (NBAR) for Sentinel-2 in Python
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Differentiable Point-based Inverse Rendering [CVPR2024]
pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
SVBRDF Estimation using a Physically-based Differentiable Renderer
PBR rendering equation playground and feature experiment, based on Threejs and Envtools
SCATMECH: Polarized light scattering C++ class library
Basic ray tracing in C++
Correct drone, aerial and satellite imagery to surface reflectance.
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]