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idtech4
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DOOM III/Quake 4/Prey(2006) GLES on Android/Windows/Linux, DOOM 3 BFG/The Dark Mod/RTCW/Quake 1 2 3/GZDOOM/ETW/RealRTCW/FTEQW/OpenJK/SeriousSam on Android
DarkRadiant is the map editor for The Dark Mod and other idTech4/Doom3-based games
ALH477’s IDTECH4 tool for PetaByte Madness™ by DeMoD LLC. Sets up projects, gets `/neo/game`, makes `.pk4`, tracks `/game` in Git. MIT/GPLv3.
Enables EAX effects on non-EAX4 sound cars (i.e. onboard) for idTech4 based games.
Collection of tools for formats used in id tech engine
Collection of tools for formats used in id tech engine
This prototype integrates a Texas Instruments TMS320C674x DSP with the Doom 3 GPL codebase to offload real-time ray-traced audio computations for reverb, occlusion, diffraction, and absorption. It leverages libusb for low-latency data transfer and preserves compatibility with existing OSS/ALSA backends, targeting <20ms latency.
The IDTECH4-DCF-PLUGIN integrates the DeMoD Communications Framework (DCF) into id Tech 4 engine forks, enhancing multiplayer networking with low-latency P2P, self-healing redundancy, and flexible transport layers (UDP, TCP, WebSocket, gRPC).
Fork of TEKUUM source port aims to modernize DOOM 3 (2004) while also trying to mainting the same look of the game but giving more flexibility to modders, succesor of D3ModdingKit.