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idtech4

C++
1966
1 个月前

DOOM III/Quake 4/Prey(2006) GLES on Android/Windows/Linux, DOOM 3 BFG/The Dark Mod/RTCW/Quake 1 2 3/GZDOOM/ETW/RealRTCW/FTEQW/OpenJK/SeriousSam on Android

C++
395
1 天前

DarkRadiant is the map editor for The Dark Mod and other idTech4/Doom3-based games

C++
165
10 个月前

Official mirror of TheDarkMod game engine

C++
119
22 天前

A simple fix for shotgun spread that also happens to change nearly every other aspect of gameplay

Python
11
5 年前

Fork of RBDoom3-BFG for my games, aiming to be a base for immersive retro shooters. Status: inactive for now

C++
10
1 年前

ALH477’s IDTECH4 tool for PetaByte Madness™ by DeMoD LLC. Sets up projects, gets `/neo/game`, makes `.pk4`, tracks `/game` in Git. MIT/GPLv3.

Python
6
4 个月前

Enables EAX effects on non-EAX4 sound cars (i.e. onboard) for idTech4 based games.

C#
4
13 年前

Collection of tools for formats used in id tech engine

C++
4
1 年前

Collection of tools for formats used in id tech engine

C++
4
1 年前

This prototype integrates a Texas Instruments TMS320C674x DSP with the Doom 3 GPL codebase to offload real-time ray-traced audio computations for reverb, occlusion, diffraction, and absorption. It leverages libusb for low-latency data transfer and preserves compatibility with existing OSS/ALSA backends, targeting <20ms latency.

3
8 天前

The IDTECH4-DCF-PLUGIN integrates the DeMoD Communications Framework (DCF) into id Tech 4 engine forks, enhancing multiplayer networking with low-latency P2P, self-healing redundancy, and flexible transport layers (UDP, TCP, WebSocket, gRPC).

CMake
3
5 天前

Fork of TEKUUM source port aims to modernize DOOM 3 (2004) while also trying to mainting the same look of the game but giving more flexibility to modders, succesor of D3ModdingKit.

C
2
6 个月前