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Kotlin extensions for the libGDX game framework
The most comprehensive utils of ViewBinding. (最全面的 ViewBinding 工具,支持 Kotlin 和 Java 用法,支持 BRVAH,支持封装到基类,支持 DataBinding,支持选择是否使用反射)
An image and texture viewer for tga, png, apng, exr, dds, pvr, ktx, ktx2, astc, pkm, qoi, gif, hdr, jpg, tif, ico, webp, and bmp files. Uses Dear ImGui, OpenGL, and Tacent. Useful for game devs as it displays information like the presence of an alpha channel and querying specific pixels for their colour.
HDR, PFM, DDS, KTX, EXR, PNG, JPG, BMP image viewer and manipulator
Kotlin Android Util Code
CLI tool for texture compression using ASTC, ETC, PVRTC and S3TC in a KTX container.
Ore Infinium, Open Source multiplayer Terraria-inspired Sci-fi game, focused on technology, devices and researching. Written in Kotlin (JVM), LibGDX. Cross platform
Extension functions over Android's callback-based APIs which allows writing them in a sequential way within coroutines or observe multiple callbacks through kotlin flow.
Converts common image formats (PNG, JPG, etc.) to GPU-native compressed (BCn, ETC, ASTC) in KTX containers.
SRTgo: K-Train (KTX, SRT) Reservation Assistant
Single header "no-allocation" KTX/DDS file reader
Cross-platform texture encoding libary for .NET. With support for BC1-3/DXT, BC4-5/RGTC and BC6-7/BPTC compression. Outputs files in ktx or dds formats.