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God's actual programming language.
A simple and easy-to-use fx sounds generator
Rant - The templating language for procedural generation.
Fairly readable homoiconic language with primarily value (non-referential) semantics that balances the programmer's productivity with scalability
A simple embeddable scripting language which supports concurrent event processing.
This project will help you get more familiar with arrays. You will be recreating the game of battleships. A player will place 5 of their ships on a 10 by 10 grid. The computer player will deploy five ships on the same grid. Once the game starts the player and computer take turns, trying to sink each other's ships by guessing the coordinates to "attack". The game ends when either the player or computer has no ships left. linkhttps//courses.edx.org/courses/course-v1:Microsoft+DEV277x+1T2018/courseware/76c11a375a0e495e83ab68121566fb12/8f250da826d7405d8fecf99aca3a5e9a/?child=first
🤖🔒 Fully-featured Discord bot with music, polls, memes and moderation.
Here lies the code for the Snow* programming language, currently being rewritten.
Procedural building generator in Unity
The Vitamin programming language
The initial (legacy) compiler for the Gera programming language.
The Atlas is a procedural generation engine inspired by No Man's Sky, designed to create vast, complex galaxies and universes with customizable parameters.
A dungeon-based shooter that is inspired in the game "Enter the Gungeon".
UMS is a console-based University management system for students created in Java.
A staticly typed, highly portable programming language that can target Lua, LuaJIT, Luau and alternative runtimes.
Using random walk and binary space partitioning to create a 2D procedural dungeon in Unity
A Twitter bot that generates procedural artwork based on a Dynamical System math formula with Processing 3 and posts to Twitter using Node.js.
The C Basque compiler.
🧪 An imperative, dynamically-typed, interpreted, general-purpose programming language
Littel game to demonstrate the difference between a Functional and a Object Oriented Implementation of the same little Game