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real-time-strategy

维基百科

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A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.

Command & Conquer: Remastered Collection

C++
21182
7 个月前
OpenRA/OpenRA

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

C#
15881
4 天前
C++
6407
6 个月前

Command and Conquer: Generals - Zero Hour

C++
4292
6 个月前

A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/

C++
3749
1 年前
Warzone2100/warzone2100

Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+

C++
3457
7 小时前

Command and Conquer Tiberian Dawn

C++
1703
6 个月前
C++
1540
6 个月前

A Red Alert 2 mod for the OpenRA game engine

C#
1043
2 个月前

An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)

C++
1038
1 天前

An open source software stack for Real-Time Strategy research on mobile robots

C++
872
3 年前

Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets

C#
844
5 年前

An open source re-implementation of Generals : Zero Hour written in C++.

C++
672
10 个月前

Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.

C++
417
1 个月前

Unity RTS Prototype (Warcraft 3 Style)

C#
234
2 年前