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ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
Archived repository. For current repo, see: https://github.com/etlegacy/etlegacy
An archive of John Carmack’s .plan files in readable markdown format
🎮 CSS 3D Shooter. https://yurkagon.github.io/Doom-Nukem-CSS/
Raycasting engine that renders scene in HTML using React (no canvas) and renders as text in textarea or console 😅
Browser wolfenstein-like first-person 2.5D shooter
RtcwPro - Competition Mod for Return to Castle Wolfenstein
Wolfenstein 3D style game engine implemented in haskell
Structured List of Quake Engines
Structured List of Quake Engines
ETJump is a mod for Wolfenstein: Enemy Territory that focuses on using strafe jumping and other movement mechanics to complete purpose-built trickjump maps.
WolfAdmin is a game manager for Wolfenstein: Enemy Territory servers. Written as a Lua module, it provides you with extra tools to administrate your server.
Wolfenstein 3D Game Engine implemented in java using only standard libraries (Java2D, AWT, Swing and Java Sound API), so no external libraries is required. The current version supports only the Shareware version. Video: https://youtu.be/_-DBxbrOXPM
My own implementation of Wolfenstein 3D game using C language and self written engine on sdl
Mobile game recreating the Enigma Machine in the Wolfenstein II The New Order.
QMM has moved to the QMM2 repo. https://github.com/thecybermind/qmm2
Fate is a fast-paced first-person shooter where players battle dangerous mythical monsters from an array of unique fantasy environments. As the levels progress the enemies get more capable and more lethal. Can you survive until the end, or was it... Fate.
Transformed a 2D Map into Immersive 3D Environment with Textured Walls
Clone of ET-XreaL project (XreaL renderer for Wolfenstein: Enemy Territory)