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Simple DirectMedia Layer

Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
PlayStation 4 emulator for Windows, Linux and macOS written in C++
Sega Saturn emulator
A modern C++ wrapper library for SDL.
A fully featured DSL for writing shaders/GPU-pipelines in Rust
Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer, SDL_Image, and SDL_ttf!
Woof! is a continuation of the Boom/MBF bloodline of Doom source ports
duilib界面库的改进版,支持Windows/Linux/MacOS平台(基于SDL3),支持Skia渲染引擎(支持CPU/GPU),支持DPI感知,多语言动态切换,支持SVG, PNG, GIF, JPG, BMP, APNG, WEBP, ICO图片,支持GIF/WebP/APNG动画。
An SDL3-based implementation of OpenAL in a single C file.
Static & dynamic D bindings to SDL and the SDL_* libraries, compatible with BetterC, @nogc, and nothrow. (Mirror)
Official SDL2 & SDL3 bindings for V
This is SDL3#, a C# wrapper for SDL3.
Reference standalone frontend for ClownMDEmu, a Sega Mega Drive/Sega Genesis emulator.
Automatic build of SDL3 libraries for Windows
A pure Python wrapper for SDL3.
Renders text using STB_Truetype in pure SDL