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vizdoom
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Reinforcement Learning environments based on the 1993 game Doom
C++-based high-performance parallel environment execution engine (vectorized env) for general RL environments.
Reinforcement Learning in Keras on VizDoom
Implementations of Deep Reinforcement Learning Algorithms and Bench-marking with PyTorch
Reinforcement learning models in ViZDoom environment
Direct Future Prediction (DFP ) in Keras
DQN, DDDQN, A3C, PPO, Curiosity applied to the game DOOM
OpenAI Gym wrapper for ViZDoom enviroments
Keras implementation of DQN on ViZDoom environment
Continual Reinforcement Learning in 3D Non-stationary Environments
Experiment code for testing effect of various action space transformations in reinforcement learning
[ 👾 ] ➡️ 💾 ➡️ { 🎮🕹️ } Extra Stable-Baselines3 buffer classes. Reducing RL memory usage drastically with minimal overhead.
Reinforcement learning in 3D.
Reinforcement Learning Tutorials & other bedtime stories in PyTorch
😈 Train ViZDoom agents by Reinforcement Learning 👻
A2C, ACKTR and A2T implementations for ViZDoom
Online exploration of memory reduction strategies of a DRL agent trained to solve a navigation task on ViZDoom